Anatomy Training by Dan Crossland


Registration for my Artistic Anatomy instructed class is open!

Now is your chance to finally commit to mastering human anatomy. Come and Join me for this Spring term as I teach you how to apply the academic fundamentals of anatomy into your 3D sculpture work to create convincing and artistically beautiful work. It's the combination of academic and artistic learning that makes this class so special!

There is still time to register, hope to see you in class!

Dan Crossland

Female Proportional Reference Figure is now available! by Dan Crossland


Following the popular release of my proportional male anatomy figure,
I am now happy to bring you the Female Figure at my new Anatomy Shop

Start your project with good reference material by downloading this figure, which now also includes a complimentary reference guide with key measurements.

This model is great as a starting point or a reference guide to have in your scene as you block out new anatomy.

Compatible with Zbrush 4R8-P2 or above.

proportional male reference figure by Dan Crossland


I have had a few questions recently regarding proportion. It can be tricky to keep track of limb lengths, especially when you start hitting a posed sculpt. Late last year I made this proportional male reference model based on the 8 heads canon of measurement, used by artist's throughout the centuries. The style of the model has been kept simple and clean so it won't affect your artistic decision making as you sculpt.

This is a really helpful point of reference for any sculpting task, allowing you to load the model into any scene to check your measurements, or use as a starting point for your sculpts. I give it freely in the hope it will help other artists of any figurative discipline. Finally, I will most likely make a female version of this model this year,  I will keep you posted!

To download this free figure please subscribe.





Hi Guys, its the last week to register for my artistic Anatomy course with Mold3D.
I'm getting ready for the next 8 weeks and if the last few semesters were anything to go by its going to be as exciting as ever. I can't wait to meet and study with you all as we take part in studying the human form as a group, which is always a great place to share and improve our skills. I can certainly help in some sticky areas that some find hard to get to grips with. We will demystify and uncover the human physiology. I hope by the end of the 8 weeks course it will boost your confidence to go forth in your chosen path more comfortable in your rendering of the human form, whether it be digital or traditional.

Male Vs Female Skull in 8 easy steps by Dan Crossland

Whether it be drawing, or sculpting in clay or digital, knowing  the key differences between the male and female skull are fundamental to creating a convincing realistic or stylised human head,

Here are 8 easy guidelines that I have learned through my anatomy projects, which I hope you find useful for your own work. I have separated the main differences between the male and female skull. However, that is not to say that features mentioned here are not found in their opposites, but as a general rule the following applies. 

Lets take a look at the major differences between the male and female skull:

Masculine Skull
1 -  Projection of the brow ridge and nasal eminence beyond the root of the nose (ref-1)
2 - Projection of the forehead at an inclined angle (ref-2)

Feminine Skull
3 - Reduced weight and volume, thinner skulls walls, especially notable on the brow ridge and nasal eminence (ref-3)
4 - Mandible is smaller with a more open angle (ref-4)
5 - Bony processes and projections are smoother with less definition where the muscles insert, supra-mastoid crest,        nuchal lines, zygomatic process, and supraorbital ridge etc (see blue markers)
6 - Forehead more vertical continuing directly with the nasal bones (ref-5)
7 - The parietal and frontal eminences are more developed, more room for brain cells :)  that's probably why females      are so good at multi tasking (ref-6)
8 - Flattened vertex (top of skull) (ref-7)

A New Era... by Dan Crossland

A few months ago FormLabs/Pixologic contacted me about using the dancer model I sculpted a while back. They wanted to 3DPrint her to showcase their latest Form2 printer and use the process for their marketing material.

I originally made the dancer back in 2009 for Gnomon Workshop. I was surprised that they wanted to use something that was originally just a sketch that I hadn't touched for years.
She needed some cleanup and prep for print but actually this was pretty minimal.  It was nice that she still had that appeal.

Form 2 Labs kindly set me one of the test prints, which I received this morning. I'm really happy with how it came out. It measures 18cm and the detail is great given how delicate it is. She will need some light sanding and polish, which will be my next step, then a coat of acrylic. 
The potential for this printer is exciting.

Getting this figure 3D printed has been great research for a new project that I am working on, which I am very excited about. The new project should complement my Artistic Anatomy course with Mold3D. More on this coming soon!

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I'm pleased to announce I will be teaching again this year with the Mold 3D Academy. Registration is now open I hope to see you all soon for some anatomy study and sculpting.