I started my career in 2001 working as a graphic designer/modeller in the advertising business.
4 years later I started work in the game industry where I learnt the ropes, I did everything from UI
design to prop and environment work before reaching my ultimate goal to become a character artist.

In 2009 began work as a freelance Senior Character Artist for advertising, video games, toy and film companies.

in 2011 I moved to Cambridge UK to work with Ninja Theory which was a great honour to be part a truly
inspiring team where I could grow creatively, During my time there I contributed to 4 titles and became
Lead Character Artist in 2013.

I am currently back working freelance for Film, game, and the toy market.


Specialties: > Character Modeller, Sculptor, Anatomy, Texture Artist